![]() There are actually puzzles where you need to take one type of product and rebuild it into something else. You need to cut them off and replace with new ones. Otherwise you may get finished product with defuct parts. Sometimes you get the blocks and you need to build something. Not just because you are gradually unlocking new tools allowing you for new types of solutions. ![]() Almost each level is little bit different. The game offers huge amount of content (so far I counted 55 puzzles and I believe I will still unlock few more). What I really like is that this game is easy to understand (there are just few simple blocks), but difficult to master (you can combine these simple tools in very sophisticated and creative ways). Then you have a set of basic tools (conveyor belts, sensors, pistons, welding blocks.) that you use to build the factory to achieve the goal. On the other end you have a place where you need to deliver finished produts and teplate showing, what you need to create. On one end you have a dispensers giving you material. (even if it is little bit different) As you probably already know, this game is about building automated assembly lines. One of the top ones, that can take place among other gems like Portal, Talos Principle, etc. (even if it is This is a great puzzle game. I don't feel compelled to come back to this game to improve my scores or explore user generated content I enjoyed the journey but the whole game seems pretty monotonous to me now.This is a great puzzle game. There was a certain satisfying element to watching solutions, but the game certainly could have borne a prettier, more ergonomic, and more useful user interface. The story was forgettable and the aesthetic bored me. The game pretty fairly explores the general style of problem solving, which is pushed in different, unique ways by some of the developer's other titles. However, because solutions were "scored" by a variety of metrics, I always felt very motivated and rewarded to try to solve them in ways which minimized time, cost, and space. Because the puzzles in of themselves were very simple and easy to solve, I never found myself getting stuck. Because the puzzles in of themselves were very A brilliantly engaging puzzle game with a very neat mechanism for preventing frustration. … ExpandĪ brilliantly engaging puzzle game with a very neat mechanism for preventing frustration. A missed opportunity, but anyway, this game didn’t need to fix that to be good, and I still love coming back to my old machines and trying to optimize them even more. Something like “Complete puzzle X with only 2 arms” or “in less than Y instructions” or even “using only 1 input regent”. But Opus Magnum didn’t do that, even though everything was there. Also, I would have loved to see interesting achievements like in TIS-100, in which you had to solve some problems with hard constraints, forcing you to explore new areas and think about another solution. The writing seems good, but I had no interest in it. If I had to find things I don’t like in this game, I’d say the story didn’t interest me. At first, it looks really hard (and it is), but it was interesting for me to then try to optimize space and cost instead of cycles for these puzzles. I liked the fact that these levels are accessible after you finished the game, so you really have a mastery of the game components, and you are ready to face this challenge. Oh, and there are some bonus levels which have space limitation. I personally go for cycles and tried for all the puzzles to be at least better than average, trying to go as close as possible to the world record. Then, if you need challenge, you can push yourself and try to climb the histogram leaderboard, by either optimizing space, cost or cycles. In Opus Magnum, you can solve all the problems without worrying about space or money, so virtually anyone can finish the game without difficulty. At first, it can seem to be nothing, but it changes everything. But is also really different, because compared to games like Spacechem or TIS-100, something has changed: there is no space or component constraint. In a way, Opus Magnum is very similar to other Zachtronics game, you are presented a problem you can solve in many different ways, you find a solution and you can optimize it. And when my machine is complete, I always take some time just watching my creation do the same thing over and over, satisfied. Creating a machine with many parts to create “molecules”. I always loved watching machines work, it has a mesmerizing effect on me to see all these arms, presses, conveyor belts, all doing a very I always loved watching machines work, it has a mesmerizing effect on me to see all these arms, presses, conveyor belts, all doing a very simple task and working together asynchronously to create a product.
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